Twist

Four rotors, nine tiles. Turn them into place.

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Play to get on the board.

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How to play

The board is a 3×3 grid of tiles with four round rotors, one on each crossing. Tap a rotor, or press 1–4, and the four tiles around it move one place clockwise. There is no counter-clockwise turn: going back takes three more twists of the same rotor. Rearrange the tiles until the board matches the small goal picture above it. Fewer twists is better; par is the smallest number that solves the puzzle.

Daily, levels and challenges

Normal uses tiles numbered 1 to 9 that must end in reading order. Its daily puzzle is the same for everyone and changes at midnight UTC, with a par of 6 to 8; 🎲 deals a random one instead. Easy has three colours, three tiles of each, to sort into solid rows, par 4 to 6; each colour carries its own shape, so it works without colour vision. Hard is numbered again, par 10 to 12. ⚔️ copies a link to the exact puzzle and level so a friend can try to beat your count. ↶ takes back a twist, ↻ restarts.

How the puzzles are made

Each puzzle starts from the solved grid, which is scrambled by turning rotors backwards a random number of times, so every puzzle can be solved. The numbered grid has 362,880 possible arrangements. A search through them, forward from the scramble and backward from the goal until the two meet, finds the fewest twists that solve it: that is the par. A scramble is kept only when its par falls inside the range of its level. No numbered arrangement needs more than 15 twists, and no colour arrangement more than 9.

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