Burst
One tap. One burst. Then the whole board goes.
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vs computer📖 Strategy guide: How to last longer in Burst: prime first, fire big chains
How to play
The board is a 6×6 grid. A cell is empty or holds a bubble of size 1, 2 or 3; the number on the bubble is its size. Tapping a cell spends one drop and grows its bubble by one; tapping an empty cell puts a size-1 bubble there. A bubble that would grow past 3 bursts instead: it disappears and fires four droplets, up, down, left and right. A droplet flies straight over empty cells until it reaches a bubble, which grows by one and may burst in turn, or until it leaves the board. Clear every bubble to finish the level.
Drops and scoring
A run starts with 10 drops and every tap costs one. A chain pays one drop back for every three bursts in it, and clearing a level adds one more. Unused drops carry over to the next level, a new board with slightly more bubbles, more of them small. The run ends when you have no drops left and bubbles are still on the board.
Bursts score by their position in the chain: 10 points for the first, 20 for the second, 30, 40, then 50 for the fifth and every one after it. Clearing a level scores 100 times the level number.
Daily and challenges
Every board is generated from a seed number and the level number, so level 4 of a seed is the same board for everyone, however the earlier levels went. The Daily run takes its seed from the date and changes at midnight UTC. Random draws a new seed for each run. ⚔️ shares a link carrying the seed of your current run, so a friend plays exactly the same boards. ↻ starts a new run.
Tips
- Feed a bubble that sits in line with other size-3 bubbles with nothing in between: its burst reaches them.
- A tap on an empty cell is rarely worth a drop. The new bubble needs three more hits before it does anything.
- Set up before you trigger. Raising two bubbles to size 3 first can double a chain, and only every third burst pays a drop back.
- Late levels are mostly size-1 bubbles. Save drops on the early boards.